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 "Combat RP" and "Battle Mods" Empty "Combat RP" and "Battle Mods"

Fri Oct 15, 2021 9:31 pm
Modding:

Fighting generally has 2 things that can be improved. First, make a battle mod guide for all staff to understand in staff forum. Unbiased process through dismissals, force the fighters to talk, force the fighters to stick to their original point, and quicker process instead of building drama. No escalation, no forced conclusion. Past precedents.

Secondly, members should be clear about the process. Otherwise, they flake over days and weeks waiting for it to play out.

Basic mod guide:

  • Don't rule on a friendly topic in a way where it ends it.
  • Simple DnD NPCing, otherwise battle mod is over-burdened.
  • Tell anybody that privately contacts to talk to their opponent instead.

Shared Guide

  • Someone requesting a battle mod freezes the topic for 48 hr normally. They must talk to their opponent, unless a shop item or rule unique to FTRP was directly broken.
  • The battle mod requester must post IC and include what they want on the forum before 48 hours.
  • The topic is locked as soon as possible when arguments are posted. Note OOC posts will be recycled afterward due to profile point gain.
  • The battle mod and the fighters need to understand only what was originally called for is getting ruled on. No new ideas.
  • After everyone's clear on above, ask what each person wants but refer to the OOC posts still.
  • A NPC account should be used to avoid blame weeks later.
  • Note the ruling will be simple. If the winner isn't clear, the post round can be voided.
  • The topic will be voided if contacted quickly over something minor. This will not be advantageous to either side. Fight rewards will still be given. In the case of a tournament or event, another fight occurs with a shortened timer.

Bad "Combat RP" Gotchas (with examples):

Saying spell motions are needed if performing a spell that can only be done by those motions (unwritten battle modding)

Adding bad clarifications to vague rules or nerfing mid-fight (white knight forceful battle modding)

Vague manipulating as the battle modder to bunny and end a fight quick (glorifying battle modding)

Not forcing ties when they're supposed to happen (hateful battle modding)

Locking in one part of a post and ignoring the rest unless it defied the world completely (timeline checkers)

High m/s speed and AoE spawn blitzing as if it can't be reacted to (Hakai, various fights, similar is Jove/Erebus spawning next to people)

Having longer rulings for those you're preferential to and taking an "unfair win" such as 48 hr personal (Jove)

Not saying one side is wrong in any way (Jove when ruling on Noel)

Forcing what you want the rules to be rather than what they are due to not reading them (Jove Warrior/Yugo)

Evaluating more errors for the side you consider unfair due to donating or RPing more than you (Jove ruling BP fight)

Personally seeking vengeance IC and backing out after a ruling that makes you look bad (Jove against Tomoe/Masa/guy after Vali was 48hr'd "unfairly")

Using "interrupting" to pretend a person needs to rewrite their post when you did nothing to physically interrupt them (Noel v women)

Not letting anything hit you meaningfully (Noel v Caius and Yumi)

Ignoring defenses to try to one shot through multiple strikes (most speed blitzers)

Saying vague manipulating has a subjective limit (Noel)

Using temporary loss of partial sight to instantly win (Noel, various people)

Easily losing to a friend as a NPCer (Jove loss to Roman, Odin dragon to Steel)

Not letting anything affect a NPC until their friend beats them (Cell Jove)

Overcomplicating melee to project actual ability (Noel v Jove)

Past Tournaments, "Combat RP" Tropes:

Recent fights maybe later, like how Esperia hand to handed Shichiro to L
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